![]() ![]() The Porsche Update, which rolled out in the first week of June 2017, marks the first appearance of Porsche in the game series, with the addition of five Porsche cars previous games in the series featured Ruf models in lieu of actual Porsches due to an exclusive licensing agreement with Electronic Arts. If the player hits boost again when the boost meter is in the red zone, the car will accelerate even faster, with the boost lasting until the player runs out of boost, brakes, crashes or hits a ramp. When the player hits boost, a small red zone appears in the boost bar. Another new feature, which substitutes the 'Adrenaline mode' in Asphalt 6 and 7, is the ability to perform a 'Perfect Nitro'. ![]() Destroying obstacles such as barriers and lamp posts, hitting traffic cars, or almost hitting traffic cars (near misses) also earns nitros. All jumps earn nitro boost the longer the airtime, the more boost earned. In addition to performing standard jumps, the player can also perform flat spins (by drifting onto a ramp) and barrel rolls (by driving off of a curved ramp). As the subtitle implies, the focus of Airborne is on jumping, with tracks featuring a lot more ramps than in previous games. The core gameplay is slightly different, however. Obtaining stars in an event is cumulative – players who finished first in an event without completing the secondary objectives may replay the race and obtain a five-star rating even if the primary objectives are not met. Achieving secondary objectives, such as performing a given number of stunts or knocking down opponents, awards the player with two additional stars. Three stars are awarded for finishing in first place, two for second, and one for third. The five star rating system for each race, the use of primary and secondary objectives introduced in Asphalt 6: Adrenaline and also used in Asphalt 7 have all been retained in Asphalt 8. ![]()
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